FX TDs at HMX gather a variety of 3D assets produced by our Modelling and Animation departments and use off the shelf software – primarily Houdini but also Maya to create CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.
Desired Skills and Experience
- Minimum of 3-5 years experience in a similar role.
- Proven experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and voxel based rendering.
- An eye for details, good sense of timing, and thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
- Experience in live action FX work.
- Extensive knowledge of Houdini.
- Experience applying lighting and shaders to produce the final rendered image.
- Familiarity with pipeline issues and problem solving.
- Familiarity with at least one node based compositing application (Nuke preferred), and a solid understanding of the compositing process.
- Experience managing a small team.
Nice to Have:
- Experience in other areas of visual effects (Film, TV, Games) will also be taken into account.
- A good understanding of animation and an eye for motion.
- A good general TD background.
- Maya, Python, Hscript VEX or Mel knowledge.
- Experience with the Octane render engine.
- Knowledge of Bifrost in Maya.
About You:
- Organised, pro-active and a self-starter.
- Calm under pressure and committed to meet production deadlines.
- A team player and clear communicator, and a keenness for collaboration.
- Adaptable and with a willingness to learn new skills and techniques.
- A positive, can-do attitude.
If you’re interested, please email [email protected] with the job title in the subject.