3D Artist & Texture Artist
Status: Accepting applications — awaiting seed funding close before formal offers
Company: Vector Studios Limited
Location: United Kingdom
Work arrangement: On-site, full-time
Salary: Competitive (based on portfolio)
Benefits: On-site parking, company pension, sick pay, Team lunch and Snacks days, travel season ticket loan
Start date: Month 3–6 of seed funding
About the Role
You will define the visual identity of multiple distinct spacefaring factions, each with unique ship designs that communicate culture and technology level at a glance.
This is handmade work — every polygon placed deliberately. Ships range from fighters to capital vessels, all optimised for real-time rendering at scale.
Responsibilities
- Model and texture ship designs across multiple factions
- Establish art pipeline: modelling standards, UV conventions, texture budgets
- Create LOD chains for seamless zoom transitions
- Collaborate on faction visual identity and lore
- Optimise for engine performance
- Maintain style guide for future artists
Requirements
Essential:
- Exceptional portfolio demonstrating hard-surface vehicle or spaceship modelling
- Hand-placed polygon work (not sculpt-based)
- Experience in the low-to-mid poly range
- PBR texturing proficiency
- Multiple LOD level creation for real-time rendering
- 3+ years professional game art experience
- Proficiency in Blender, Maya, or 3ds Max
- Proficiency in Substance Painter, Photoshop, or equivalent
- UK-based or willing to relocate
Desirable:
- Procedural or modular asset generation experience
- Shader creation ability
- Concept art skills
- Science fiction worldbuilding interest
- Version control experience for art assets
Portfolio Requirements
Your portfolio must include:
- At least 10 original spaceship or hard-surface vehicle designs (not variations of the same base model — distinct silhouettes, distinct faction identities)
- Evidence of sustained output: 50+ completed hard-surface designs across your career (show range, not just your 3 best pieces)
- Clean topology with deliberate edge flow for deformation and detailing
- PBR texturing with material definition (panel lines, greebles, wear patterns)
- Multiple LOD levels showing how detail scales down
- In-engine or real-time renders (not just offline raytraced beauty shots)
We are specifically looking for artists whose work matches the quality and style of top-tier sci-fi vehicle assets — mechanically plausible, visually distinctive, and optimised for real-time use. This is a permanent role for a game with years of content ahead; we need evidence you can produce volume, not just one-off pieces.
What to Include in Your Application
- Portfolio link (ArtStation, personal site, or PDF)
- CV with project history
- Design brief response: create a concept for a stealth-focused faction with biological-mechanical design language. Sketch or written description acceptable.
How to Apply
Email: [email protected]
Subject line: 3D Artist — [Your Name]
Note: This position is contingent on the close of our seed funding round. We are interviewing now to ensure a prompt start upon funding confirmation.
Pay: £45,000.00-£60,000.00 per year
Benefits:
- Company pension
- Discounted or free food
- On-site parking
- Sick pay
Work Location: In person