Motion Designer
Pay: Salary dependent on experience Work Location: Hybrid - 1-2 days in our West London space, 2-3 days from home. We'll consider fully remote for the right candidate who can't travel to London.
The short version
We're a small, brand-led creative studio building work with soul, and it needs somebody who can move as fast as we do without losing the craft. We build assets from scratch and shoot our own reference, then apply the motion - we don't pull a template off a shelf and hope it looks intentional. We need a Motion Designer who thinks in movement from the first idea, not just at the end of the process.
What we believe
We think the agencies that win the AI era are the ones that produce work with soul, at speed. Not service, work. Raw, real, original. We'd rather photograph a surface and strip it back to build a texture than pull one off a shelf. Build the asset, shoot the reference, then apply the motion. Start from an idea, never a template, using original thought all the time.
We move fast. Genuinely more in a week than most big agencies manage in a month, because there are no lanes here. It's teams clubbing in together, everyone on the thing at once. That's the studio you'd be animating for: intense, collaborative, and building things nobody else is building the same way.
What's actually going on (the honest version) Our process is fluid and feel-led, which is exactly why the work is good - but it means motion often has to be conjured out of a moodboard and a half-formed idea, not a locked script and a storyboard. We need someone who can take a loose brief, a rough concept, or a scrap of direction and turn it into motion that's better than what anyone described, then adapt fast when the direction shifts. Because it will.
We don't just need hands on After Effects. We need someone who can hold a concept from idea to delivery, direct third parties when we bring them in, and keep quality high even when three projects are moving through the studio at once.
What this isn't
This isn't a job where you're handed a locked script and asked to execute cleanly. It's not templated motion graphics, or "make it feel premium" with no other context. If you want a brief that arrives finished, this isn't it.
What you'd own
- Original motion design for digital campaigns and brand-led work, built from the idea up, not the template down.
- Turning moodboards and rough direction into distinctive video content that channels a client's brand.
- Conceptual exploration alongside creative and art directors — you're in the room for the idea, not just the output.
- Motion across the full studio slate: campaigns, launches, collections, partnerships, projects, often several at once.
- Directing third parties and shoot production when the work calls for it.
- Leading a project from idea to delivery, adapting fast when direction shifts, and keeping quality high under pace.
- Bringing energy and craft to internal brand initiatives, not just client work.
Who you are
5+ years in an agency, so you already know what fast and good actually feels like.
- Fluent in After Effects and Premiere Pro, with real technical range: plug-ins, grading, overlays, audio, SFX.
- A conceptual thinker as much as a technical one - you can take an idea from a scrap of direction through to a finished, polished piece.
- Strong with motion graphics and typography animation, with an eye for visual storytelling that goes beyond "make it move."
- Naturally curious and collaborative - you ask questions, respect what everyone else brings, and make the people around you better.
- Comfortable leading, not just executing: you can run a project end to end and bring others with you.
- 3D or Figma experience is a bonus, not a requirement - what matters more is how you think.
Why this role, here
Get this right and you're not just cutting footage together, you're one of the people making the studio's ideas move. You'll be building original, textured, considered motion work at a pace most places can't sustain, for a studio that would rather shoot a surface than buy a stock texture. If craft and speed both matter to you, and you'd rather build things from the ground up than assemble them from a template, this is the role.
Please send your CV and portfolio with your application.
Pay: £40,000.00-£50,000.00 per year
Work Location: Remote