Following continued learner growth and the expansion of our Higher Education provision, Milton Keynes College is seeking a passionate and knowledgeable Lecturer in Games Design & Development to join our growing Digital and Creative curriculum area.
This role will contribute to delivery across our Foundation Degree and Top‑Up provision in Games Design & Development, acting as module lead, supporting learners across Levels 4–6. The successful candidate will bring strong industry‑informed practice into the classroom, helping students develop the technical skills, creative confidence, and professional behaviours required for progression into the games industry or related creative technology sectors.
We are particularly interested in applicants who demonstrate strength in one or more specialist areas of games development and who can work flexibly across art, animation, design, and/or programming contexts. Candidates are not expected to cover all areas but should bring depth in their discipline and the ability to collaborate across a multidisciplinary delivery team.
SPECIALIST SKILLS & EXPERIENCE
Applicants may come from art‑focused, design‑focused, or technical/programming backgrounds. Strength in one or more of the following areas is essential:
Games Art, Animation & Visual Practice:
- 3D asset creation, modelling, texturing and optimisation for real‑time environments
- Character, environment or prop development from concept through to engine‑ready assets
- Animation principles and workflows, including rigging, keyframing and implementation
- Visual design fundamentals including composition, colour theory, form, silhouette, and readability
- Experience working with real‑time engines (e.g. Unreal Engine) for asset integration and presentation
Games Design, Programming & Technical Systems:
- Programming or visual scripting for gameplay systems using Unreal Engine and/or Unity
- Gameplay mechanics, interaction systems, player controllers or design prototyping
- Game and player experience design, including usability, feedback, accessibility and iteration
- Systems thinking, level design principles, flow, pacing and player engagement
- Awareness of production pipelines, version control and collaborative development workflows
Shared Professional Practice:
- Understanding of full games development pipelines from ideation to implementation
- Ability to simulate studio‑based, project‑led learning environments
- Portfolio‑driven practice aligned to industry expectations
- Awareness of current and emerging tools, technologies and trends within games development
The successful candidate will contribute to delivery across modules including (but not limited to):
- Games Prototyping and Player Experience
- 3D Modelling, Animation and Visual Design
- Creative, Collaborative and Experimental Projects
- Industry Practice, Pipelines and Professional Portfolio Development
- Independent and Team‑Based Project Modules at Levels 4–6
You will support learners working across different pathways (Art, Animation, Design, Programming), helping them develop specialist identity while understanding how disciplines integrate within professional production pipelines.
OUR BENEFITS
- 35 days annual leave, 3 additional company closure days and UK Bank Holidays (entitlement will be pro-rated for part-time employees)
- Generous Pension Scheme
- Professional development opportunities, including professional qualifications.
- Employee Assistance Programme (EAP) accessible 24 hours per day, 365 days per year
- A variety of amazing discounts with NUS Card and our reward and recognition platform Encore
- Employee wellbeing platform with options to book free activities